Free Folk

"We don't kneel for anyone beyond the Wall."

    ―Mance Rayder

The Free Folk is the name used to refer to themselves by the people who live in the lands beyond the Wall, still on the continent of Westeros but beyond the northern border of the Seven Kingdoms. The name they employ makes reference to their society, which recognizes no inherent or hereditary political authority, except for leaders whom they choose to follow. The people of the Seven Kingdoms refer to the Free Folk derogatorily as wildlings.

Normally the wildlings are divided into many different rival clans, but occasionally they unite behind a single over-chieftain known as a King-Beyond-the-Wall, as they were under Mance Rayder. The Free Folk are now allies of House Stark after many of their people were saved by Jon Snow.

The term "wildlings" is sometimes also employed to refer to the members of the hill tribes of the Vale that defy the rule of House Arryn, but out of context the term is usually understood to refer to the peoples living beyond the Wall.

History

    "They're not your lands! We've been here the whole time! You lot came along and just put up a big Wall and said it was yours!"

    ―Ygritte

The Free Folk are descended from the First Men, as are the inhabitants of the North. They were, essentially, the people unlucky enough to be living north of the Wall when it was constructed eight thousand years ago. Besides this shared ethnic heritage, their common descent means that there are also many cultural similarities between the wildlings and the Northerners. The wildlings are much closer in lifestyle and habits to how the First Men lived thousands of years ago, as the North has come under some cultural influence from their Andal neighbors who invaded southern Westeros six thousand years ago, and particularly since the Seven Kingdoms were united into a single realm by the Targaryen Conquest three hundred years ago.

Over the ages, the people of the Seven Kingdoms to the south had largely forgotten why the Wall was constructed in the first place and came to believe that it exists to protect the realm from the wildlings, whom they regard as primitive savages and barbarians. However, the Night's Watch knows it was originally constructed to defend against the possible return of the near-mythical White Walkers. Since the White Walkers did not return for the past eight thousand years, the Night's Watch has mostly shifted its focus to preventing the wildlings from crossing south of the Wall, and sending out patrols into the wilderness to keep track of wildling movements. The shift of focus also reduced the Night's Watch from a band of honorable warriors into largely a dumping ground for exiled criminals.

Culture

The Free Folk consist of a wide variety of many fractious tribes and village-dwellers, some reasonably refined, others savage and hostile. Different factions have very different cultures and practices, and may speak different languages. They spend much of their time fighting one another over petty squabbles, aside from the times when they are unified by a King-Beyond-the-Wall; as they were under Mance Rayder.

The Free Folk worship the Old Gods of the Forest, like their distant cousins in the North. Even in the lands of House Stark, there are some followers of the Faith of the Seven, often southern noblewomen who come to the North to secure marriage alliances. Beyond the Wall, however, the Old Gods are the only gods that are worshipped.

Women also partake in raids south of the Wall along with their male counterparts. These women warriors are known as spearwives.

A major difference between the Free Folk and the feudal society of the Seven Kingdoms is that they do not recognize a class of hereditary nobility in their society. They take great pride in their "free" status, and only follow leaders who they choose to lead them. While in certain times the clans will unite behind a "King-Beyond-the-Wall", the title and position are not hereditary, as the Free Folk will follow no man simply because of who his father was. The Free Folk will follow a King-Beyond-the-Wall into battle, but they do not perform ceremonies of submission such as kneeling in front of him or referring to him as "your Grace". They call the people of the feudal Seven Kingdoms "Kneelers", because they physically kneel to men who they didn't choose to rule over them. There is no social stratification between high-born lords and low-born smallfolk among the Free Folk.

The other side of the coin is that without a central authority, the Free Folk are so "free" that they don't really have established and enforced laws. A man keeps what he can take, and continues to hold what he can defend. This is somewhat more brutal and chaotic than the feudal society of the Seven Kingdoms, but in some respects their society is more politically egalitarian.

The wildlings do not bury their dead, but burn them. This has nothing to do with religion – it is simply done to prevent the White Walkers from resurrecting the deceased as wights. If no fire is available, they will at least try to decapitate or dismember the corpse so it won't make a very useful wight.

Clans

At the time of the War of the Five Kings the Free Folk are divided into about 90 different clans or tribes, some of which have long been bitter enemies with each other. Normally they are politically divided, but were united under King-Beyond-the-Wall Mance Rayder for the common goal of forcing their way south of the Wall before the next winter comes, which will bring the White Walkers with it.  Some of these groups are socially and culturally very different. While many do understand the Common Tongue of the Andals south of the Wall, according to Mance the clans in his army speak seven different languages (including the Common Tongue; otherwise they speak the Old Tongue of the First Men, and its several variants).

Some of these clans or groups include:

  • Numerous clans from the vast Haunted Forest, immediately north of the Wall but east of the Frostfang Mountains. These tend to be semi-nomadic hunters and homesteaders, though some of them form villages of their own.
  • White Tree – a community of wildlings
  • Craster's Keep – a small homestead maintained by Craster and his many daughter-wives.
  • The Thenn, who dwell in a valley north of the Frostfangs, who know how to forge bronze and engage in ritual cannibalism and self-scarification.
  • The communities of the Frozen Shore, known for riding sleds and chariots made of walrus bone pulled by dogs.
  • Hornfoots, who dwell on the Frostfangs, known for the blackened and hardened soles of their feet due to not wearing anything on them
  • Ice-river clans

The non-human race of giants who live beyond the Wall had also allied itself with Mance Rayder and marched in his wildling army. Loosely speaking they may thus be considered part of the "wildlings", though the inhabitants of the Seven Kingdoms generally use the term to refer to specifically the human clans living beyond the Wall. Of course, this is because until quite recently, those living south of the Wall had thought giants were entirely mythical creatures, and were unaware that they actually existed in the far northern lands beyond the Wall.

Bonus Trait

Old Gods and the New: You are proficient in Religion and Survival.

Free Folk

War is Coming Praissen