Magic and Classes

Magic, occasionally referred to as "the higher mysteries" is a powerful but little understood force in the world. In Westeros it is believed, particularly by the Maesters of the Citadel, that magic, if it ever existed, is now gone from the world. Only one in every hundred Maesters bother to study the subject long enough to earn a Valyrian steel link for their chains. Nevertheless, in Essos, magic is still practiced, particularly in the eastern corners of the continent, although its effects and the power of its practitioners are frequently questioned.

In any event, with the rebirth of dragons, magic (or at least eastern magic) seems to be slowly making its way back into the world. Charlatans have found that their tricks are becoming spells, while the power of established practitioners has begun to rapidly and greatly increase.


Hybrid classes or classes with spell-casting archetypes – such as the Paladin, Fighter (Eldritch Knight), Ranger, Rogue (Arcane Trickster), Monk (Four Winds), etc. – are permitted.

Pure casters are more limited. Bards and Wizards are all but unheard of. A special case would need to be made for players wishing to play one of these classes, and should be discussed with the DM prior to fully forming a concept. Clerics (Light), Druids (Dream), Sorcerers (Shadow), and Warlocks (Fiend or Undying Light) are permitted as they have been referenced in the books – though they are very rare. All other archetypes would need to be discussed. At the beginning of the campaign, magic is mostly limited to Cantrips though as magic returns to the world, the characters may advance and cast spells as normal.

Magic and Classes

War is Coming Praissen